The engine version I’m using is 4.10.2, but it’s a modding tool for a game, so I selected “Game mod”.
I mean, it’s odd how the “Landscape” tool works. It loads fine at semi-blank maps, but it becomes an “unreal” nightmare in filled maps. I’m making a medium-sized map for “Hatred” and I filled half-map with over 30 buildings.
The problem is, whenever I open the “landscape” tool to paint my map, it loads for almost 5 minutes, then I either simply run out of memory for this task that would take 3 seconds at a blank map or I run out of memory and somehow the Landscape tool screws my PC up because it leechs all my memory only by clicking over the “Landscape” tool and waiting for ages, so my screen becomes black (gray if “CTRL+ALT+DEL”) and my PC becomes unresponsive, almost dead, the only responsive thing in my PC becomes the mouse cursor, forcing me to reboot.
Is the Landscape tool supposed to be so taxative like that when selected in dense maps?
Also, is there a way export my map with all the layers filled with painted textures and import it to another level so I won’t need to cross my fingers to my PC not faint during the process?
My specs are:
AMD R9 290 4gigs
AMD FX-8350 4Ghz
128GB SSD for Windows 10 OS