BP WebSockets Plugin
BP WebSockets is a flexible WebSocket communication plugin for Unreal Engine that enables seamless real-time connectivity between your game and web services.
Description
The BP WebSockets plugin provides a comprehensive, Blueprint-friendly interface for implementing WebSocket connections in Unreal Engine projects. With support for both text and binary communication, this plugin is ideal for real-time applications such as multiplayer games, chat systems, live data feeds, and IoT integrations.
Technical details
Features:
Full blueprint support
Flexible WebSocket Support (ws:// and wss:// protocols)
Support for handling multiple WebSocket clients simultaneously
Support for both text and binary message formats
Socket.IO compatibility mode
Custom header support for authentication
Comprehensive utility functions for binary data manipulation
Both bindable events and extensive logging for debugging
Code Modules:
BPWebSockets (Runtime)
Number of Blueprints: 0 Number of C++ Classes: 4 Network Replicated: No
Supported Development Platforms:
Windows: Yes
Linux: Yes
Supported Target Build Platforms: Windows, Linux
Key Features
Simple Blueprint Interface: Create and manage WebSocket connections directly from Blueprints without C++ knowledge
Binary Data Support: Send and receive binary data with helpful utility functions for conversion and manipulation
Secure Connections: Support for both standard (ws://) and secure (wss://) WebSocket protocols
Custom Headers: Add authentication tokens and other custom headers to your connections
Socket.IO Compatibility: Special mode for connecting to Socket.IO servers
Comprehensive Event System: Events for connection states and message reception
Utility Functions: Convert between text and binary formats, manipulate binary data, and debugging tools
Use Cases
Real-time multiplayer games
Chat applications
Live data feeds and dashboards
IoT device communication
Backend service integration
Real-time collaborative applications