I found a cool article about the difference between forward rendering and deferred rendering.
I am curious though as to what the plans are for translucent materials in UE4.
Considering how many games use this… also its a bit strange if you had to design a game and not use this.
Does anyone know if they are going to address the translucent rendering issues, or will it always be something required from the artists to make sure the specify a priority on every single material / object?
For those interested this article explained it nicely