The image added in Verse does not work in the private version of the map

Hello everyone, for some reason, in the private version of my map the Ui image is not showing, while in the tests inside the creative it is working. Does anyone know what can it be?

using { /Fortnite.com/Devices }
using { /Fortnite.com/UI }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/UI }
using { /UnrealEngine.com/Temporary/SpatialMath }
using { /Verse.org/Assets }

HudDevice := class(creative_device):

    TeleportHud : texture = Teleport

    (Player : player).InitCanvas() : void =
        MyTextureBlock : texture_block = texture_block {DefaultImage := TeleportHud, DefaultDesiredSize := vector2{X := 400.0, Y := 400.0}}

        NewCanvas : canvas = canvas:
            Slots := array:
                canvas_slot:
                    Widget := MyTextureBlock
                    Anchors := anchors{Minimum := vector2{X := 0.043, Y := 0.65 }, Maximum := vector2{X := 0.043, Y := 0.65 }}

        if (PlayerUI := GetPlayerUI [Player]):
            PlayerUI.AddWidget(NewCanvas)

    OnBegin<override>()<suspends>:void=
            for (Player : GetPlayspace().GetPlayers()) :
                Player.InitCanvas()

@HEROPetter Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!For more information, such as how to get the reference ID, please check out the article here: https://create.fortnite.com/news/using-the-creative-and-uefn-bug-reporting-form