So I’ve rigged my character, but then I remembered about these IK_hand and IK_foot joints in the template and I don’t know if I need them, and if I do, where do I position them? What’s their local orientation? If I understand this correctly, the IK group is for IK control when a collision is registered. So steps and walls would prevent clipping of the character geometry. For this to work, where must these IK joints be placed exactly? Do I just eyeball them?
PS: A bit off-topic but it’s a small question: Is it better to define a socket joint in the engine or in Maya?