# The Glide Rail variants (Vines, Wires, and Lights) do not appear correctly in the game. They all remain as the default Glide Rail.

**URL:** <https://forums.unrealengine.com/t/the-glide-rail-variants-vines-wires-and-lights-do-not-appear-correctly-in-the-game-they-all-remain-as-the-default-glide-rail/2406002>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, bug-report, fortnite\
**Created:** [March 21, 2025, 10:15pm UTC](https://forums.unrealengine.com/t/the-glide-rail-variants-vines-wires-and-lights-do-not-appear-correctly-in-the-game-they-all-remain-as-the-default-glide-rail/2406002 "2025-03-21T22:15:08Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![ESTEBAN\_DLS](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/esteban_dls/32/764894_2.png) [@ESTEBAN\_DLS](https://forums.unrealengine.com/u/ESTEBAN_DLS)\
**Post date:** [March 21, 2025, 10:15pm UTC](https://forums.unrealengine.com/t/the-glide-rail-variants-vines-wires-and-lights-do-not-appear-correctly-in-the-game-they-all-remain-as-the-default-glide-rail/2406002/1 "2025-03-21T22:15:08Z")

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### Summary

Hello, I want to report a bug in UEFN that has been present for several months. The variants of the Glide Rail (such as Vines, Wires, and Lights) do not appear correctly in the game. Instead, they all remain as the default Glide Rail. I’m not sure if this issue has already been reported, but I wanted to bring it to your attention.

### Please select what you are reporting on:

Creative

### What Type of Bug are you experiencing?

Devices

### Steps to Reproduce

Open UEFN and place a Glide Rail in your map.  
Change its variant to Vines, Wires, or Lights in the settings.  
Save and launch the map in Creative Mode or Test Mode.

### Expected Result

The selected variant (Vines, Wires, or Lights) should be displayed correctly.

### Observed Result

The rail always appears as the default Glide Rail, no matter which variant is selected.

### Platform(s)

PC windows 10.

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**Author:** ![locutus](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/locutus/32/1093349_2.png) [@locutus](https://forums.unrealengine.com/u/locutus)\
**Post date:** [March 22, 2025, 12:34am UTC](https://forums.unrealengine.com/t/the-glide-rail-variants-vines-wires-and-lights-do-not-appear-correctly-in-the-game-they-all-remain-as-the-default-glide-rail/2406002/2 "2025-03-22T00:34:47Z")

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Hello, there were some reports about this already and Epic also mentioned it as a known issue when the language is not set as English:

> [@Grind Rail not showing Vine as a Visual Style](https://forums.unrealengine.com/t/grind-rail-not-showing-vine-as-a-visual-style/2355121):
>
> Using a grind rail with visual style set as vine and showing vine in uefn editor but not in game !

> [@Rails doesn't look like vines](https://forums.unrealengine.com/t/rails-doesnt-look-like-vines/2388225):
>
> Summary Hello everyone, I have a problem on UEFN. For my school, I have to create a map in one week. But there’s an issue: I want to use the rails that players can slide on, but to fit my map, I want them to look like vines. When I place them and change their design, they appear as vines in UEFN, but not in the game. I’m working in a group with several people, and none of us can see the vines in the game. Some of us see the vines in UEFN, while others don’t even have the correct design in UEFN. …

I experienced it myself last month when I was changing English to some other languages to see what exactly is actually changing. And I never experienced it when I have language set as English.

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**Author:** ![vOrdiant](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vordiant/32/984204_2.png) [@vOrdiant](https://forums.unrealengine.com/u/vOrdiant)\
**Post date:** [March 22, 2025, 9:46am UTC](https://forums.unrealengine.com/t/the-glide-rail-variants-vines-wires-and-lights-do-not-appear-correctly-in-the-game-they-all-remain-as-the-default-glide-rail/2406002/3 "2025-03-22T09:46:01Z")

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Yup noticed the same thing, works fine in English but not Spanish… I’m guessing it affects every language except for English.

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [March 22, 2025, 11:24am UTC](https://forums.unrealengine.com/t/the-glide-rail-variants-vines-wires-and-lights-do-not-appear-correctly-in-the-game-they-all-remain-as-the-default-glide-rail/2406002/4 "2025-03-22T11:24:15Z")

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The ticket for this one is FORT-779714 - I’ll ping the team for status.

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**Author:** ![ESTEBAN\_DLS](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/esteban_dls/32/764894_2.png) [@ESTEBAN\_DLS](https://forums.unrealengine.com/u/ESTEBAN_DLS)\
**Post date:** [March 24, 2025, 3:07pm UTC](https://forums.unrealengine.com/t/the-glide-rail-variants-vines-wires-and-lights-do-not-appear-correctly-in-the-game-they-all-remain-as-the-default-glide-rail/2406002/5 "2025-03-24T15:07:39Z")

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Thank you for your response!

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [September 17, 2025, 10:15pm UTC](https://forums.unrealengine.com/t/the-glide-rail-variants-vines-wires-and-lights-do-not-appear-correctly-in-the-game-they-all-remain-as-the-default-glide-rail/2406002/6 "2025-09-17T22:15:38Z")

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