This happens when there are a lot of enemies (about 100). The collisions are configured in Block All. I do not know why it happens (there is nothing that eliminates the static mesh), because the floor disappears and everything falls
This happens when there are a lot of enemies (about 100). The collisions are configured in Block All. I do not know why it happens (there is nothing that eliminates the static mesh), because the floor disappears and everything falls