The Flame in the Flood - new game announcement

We chose the term “rogue-lite” very intentionally. Procedural world, permadeath, but no tile based movement or turn based combat. FTL is a huge influence in terms of structure. Relatively short to play in a sitting, incredibly hard to master & complete, but able to be completed in a sitting if you really know what you’re doing. That’s the idea at least. I hope I’m a good enough designer to pull it off :slight_smile: