The Fall of Orloth - University Final Major Project

Seems we made the the polycount monthly recap! woo!

So i better show what i’ve been doing, because it looks like Joe is doing all the work. He isn’t. Just like… 95% of it.


The narrative component of Orloth is told when the player collects crystals. The crystals contain messages left for them by the guardian of the town. We wanted a way for the player to be able to easily know when they are near a crystal. The players armour will begin to glow and get more intense as the player gets closer to a crystal, this effect will end once the player has interacted with that crystal. So you can see above the normal, and glowing armour. That’s the low poly + wip textures.

And here is a video showing the effect on the UE4 base character. You can also see one of the crystals i made. I wanted to give the impression that it has energy contained inside it, and the particles around the outside help make it stand out.