So I’ve been working on porting the Topology project from unity to unreal for an “artistic” spin of using flow maps to create an effect that is similar to waves bending around the shore:
The new topology plugin can now do:
Loads height map from landscape during runtime without using editor modules, then smooths the height map if wanted and then creates:
Aspect Map:
Curvature Map:
Flow Map:
Landmass Type Map:
Normal Map:
Slope Map:
This also means that this would be a good base for dynamic landscapes during runtime…