This is awesome work. Well done.
How are you finding movement across the dice boundaries ?
Are there any navigation issues ?
I am considering something like this for an MMO I had planned out.
Instead of using quads…and as you’re using your own mapping anyway.
Why didnt you go triangulation and icosahedral instead of quads on a dice ?
I know its a whole order of magnitude more complex, but would it not help with distortion issues…or are they arbitrary with the way you have rigged it ?
Pure Class.
/thumbsup