Thanks John! Ideally the rotation value of the Root Bone should keep zero in the animation sequence. If not, try to use “Edit In Sequencer” to copy/add Root rotation value to lower level Bone and delete rotation values of Root.
Thanks John! Ideally the rotation value of the Root Bone should keep zero in the animation sequence. If not, try to use “Edit In Sequencer” to copy/add Root rotation value to lower level Bone and delete rotation values of Root.