The bug involving the character interacting with doors.

Make sure your door actor is not static.

You can switch the collision on and off depending on weather the door is opened or closed. (that should probably be done regardless of what else you decide to do)

If the collision in your wings is important when opened - you can switch between opened collisions and closed collisions components with the node I showed you.

If you need the wings to have collision during the opening process - make the wings separate (non-static) actors with their own independent colliders.