Hey, thanks so much! The first meshes were actually all the blockout meshes I imported directly from Blender using the Blender->Unreal Engine bridge, but I think the only ones that actually remained in the scene were the two comprising the central marble pillar. I didn’t use the bridge plugin for most of the final meshes since they mostly needed a lot of work in ZBrush and Toolbag, but it was very helpful for proxies.
After the blockout I actually started at the focal point (the centrepiece) and worked my way outwards. That’s pretty much how I paint so I figured it would translate pretty well. I actually have quite a few WIP shots. I should maybe put those up if people are curious? Anyway, the whole thing was about 3 months pretty much full time (I’m sort of on a sabbatical right now poking at contracting and trying to beef up my portfolio for a career move). My daily range was 0.5-6 assets, depending on scale (i.e., the large statues took about 2 days while all six bottle variants were finished in a single day). A more typical range was 2-4 assets, most days, which is a pretty good clip but really only works for things like small props and modular kit pieces, rather than hero assets.