# The bone size is too small to create Physic manually

**URL:** <https://forums.unrealengine.com/t/the-bone-size-is-too-small-to-create-physic-manually/386076>\
**Category:** World Creation\
**Tags:** unreal-engine, Physics, question\
**Created:** [February 24, 2017, 5:17pm UTC](https://forums.unrealengine.com/t/the-bone-size-is-too-small-to-create-physic-manually/386076 "2017-02-24T17:17:05Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Black\_Phoenyx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Black\_Phoenyx](https://forums.unrealengine.com/u/Black_Phoenyx)\
**Post date:** [February 25, 2017, 4:01am UTC](https://forums.unrealengine.com/t/the-bone-size-is-too-small-to-create-physic-manually/386076/3 "2017-02-25T04:01:46Z")

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You may have to actually create the physics asset manually, it isn’t very difficult to do once you know what to do. Take a look at the physics asset for the default mannequin character mesh, most of the smaller bones are encompassed in a single rigid body.

These links should help get you started:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

> **[Creating a New Physics Body in PhAT](https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Physics/PhysicsAssetEditor/HowTo/CreateNewPhATPhysicsBodies/)**
>
> This how-to covers the procedures for creating new Physics Bodies in a Physics Asset using the Physics Asset Tool.

> **[Physics Asset Editor](https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Physics/PhysicsAssetEditor/)**
>
> The editor used to set up physics bodies and constraints for physical simulation and collision for Skeletal Meshes.

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