# The Bloom - A Zombie Survival Horror.

**URL:** <https://forums.unrealengine.com/t/the-bloom-a-zombie-survival-horror/213883>\
**Category:** World Creation\
**Tags:** Open-World, unreal-engine\
**Created:** [August 21, 2015, 10:24am UTC](https://forums.unrealengine.com/t/the-bloom-a-zombie-survival-horror/213883 "2015-08-21T10:24:42Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![TechLord](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/techlord/32/1040563_2.png) [@TechLord](https://forums.unrealengine.com/u/TechLord)\
**Post date:** [August 21, 2015, 10:24am UTC](https://forums.unrealengine.com/t/the-bloom-a-zombie-survival-horror/213883/1 "2015-08-21T10:24:42Z")

</div>

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/c/b/6cb326d8095f5a23e78ebac5db6d95af7f458314.jpeg "There's A Zombie Outbreak, It Isn't Like In The Movies | Creepypasta") ](https://www.youtube.com/watch?v=dyR4iQL71H8)

When I initially started my self-training with blueprints I created a small Project called [Frankiestein](https://forums.unrealengine.com/showthread.php?29919-WIP-Procedural-lightning&p=135404&viewfull=1#post135404). It was intended to be a small Open World Zombie Survival, featuring Frankenstein-like Flesh [Golems Monsters](https://forums.unrealengine.com/showthread.php?55150-GOLEM-Entity-Construction-System) (that feed off electricity and have an insatiable desire to rip the living to pieces for spare body parts).

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/f/d/5fdebc5b9bf5c1cee5d2fd68b67a6642b727aa3e.jpeg)

> **[The Bloom (for Liminal Horror RPG)](https://spacepenguin.ink/products/the-bloom)**
>
> Out a ways from the big city lies the town of Coldwater, named after the body of water it borders. Coldwater is a complacent place and its residents prefer it that way, thank you very much. Most townsfolk will greet you with a smile, but asking about...

I found Creepy Pasta that describes a Virulent Infectious Fungus referred to as The Bloom, as the precursor to the Zombie Apocalypse. I also found The Bloom (a sandbox adventure for Liminal Horror), which also features a fungus referred to the Bloom. The Bloom RPG has a page that describes an golem-like amalgamation referred to The Flesh Hydra.

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/6/5/3653feb5b476f40eb63e0f09370c090f28d2f39f.jpeg "How to Create A Massive Zombie Horde in Unreal Engine 5.5 - Niagara Crowd Simulation, AnimToTexture") ](https://www.youtube.com/watch?v=h6FEW4Kz_Kk)

This coincidence has reinvigorated my desire to work on another Zombie Game combining all of my Zombie Game concepts (like [COVID-26](https://forums.unrealengine.com/t/gauging-interest-covid-26-co-op-zombie-horde-survival-fps-low-poly/139793/16)) and others (The Last of Us).

Fungus is popular cause nowadays for the Zombie Apocalypse. Obviously my Zombie Fungus would originate from outer space. Glow Green 🙂 Use a Viral Mechanic to grow and replicate electrically charged fungal networks. An Alien Fungus that feeds off electricity and have an insatiable desire to rip the living to pieces for spare body parts.
