# The Art of Maths - my first unreal engine 5 short film

**URL:** <https://forums.unrealengine.com/t/the-art-of-maths-my-first-unreal-engine-5-short-film/501475>\
**Category:** Film, TV & Animation\
**Tags:** unreal-engine\
**Created:** [February 23, 2022, 5:10pm UTC](https://forums.unrealengine.com/t/the-art-of-maths-my-first-unreal-engine-5-short-film/501475 "2022-02-23T17:10:48Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![daribarik1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@daribarik1](https://forums.unrealengine.com/u/daribarik1)\
**Post date:** [March 6, 2022, 12:55pm UTC](https://forums.unrealengine.com/t/the-art-of-maths-my-first-unreal-engine-5-short-film/501475/11 "2022-03-06T12:55:47Z")

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Im not sure what you mean by when you look down on it? LOD are calculated based on the screen space the mesh takes up. Here is a thread that might help you - [Changing LOD distances? LODs and foliage?](https://forums.unrealengine.com/t/changing-lod-distances-lods-and-foliage/292093/10)  
When you look from the top, i assume the mesh takes a very very small space, so it switches to the lowest LOD. This is just a speculation though.  
Try messing with the settings and see if it fixes it, there was someone who mentioned that reimporting the mesh also fixed some issues!  
Best of luck!

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