The Art of Combat - Melee Combat System for the Unreal Engine

Just so you’re aware, I’m not trying to cause a stir or anything like that. Just offer some insight from the consumers point of view. – I’m really excited for this next version, and I understand being a big update, it would warrant being its on entity, but you do have to keep in mind that a lot of us have already purchased the previous version, so its a bit discouraging (while also really cool) to have a new one come out that’s leaps and bounds better and the older version not being brought to that point instead. I’m viewing it like so:

Lets say I bought a really cool game, and then they improved the game by adding loads of cool gamemodes that improved the experience. 1. I understand, that a free update for all that content is cool for everyone that backed it before, that’s kinda the perks of backing a project early. but at the same, i definitely feel it should be paid to some degree. A free update is a bit silly for something this different 2. I’d also be okay with that being available as a paid expansion. Maybe add the price difference and then apply it to the expansion. - I’d just like them to be more on equal ground. Having some features added to one, but not to the other is a bit of a let down. In short, just something on this new transitition to support previous buyers, beyond just an exclusive feature.

Anywho, sorry for the small story. As for a pitch (for both systems) - Boss logic would be cool (boss health bar, maybe some other special abilites, etc) Spell Casting would be cool, a hit counter with rankings (akin to DMC/Bayonetta/Ninja Gaiden) would be amazing. Leveling up your char to unlock new combos would be cool (like buying combos in dmc)