The Art of Combat - Melee Combat System for the Unreal Engine

Thanks Nef10. Now we’re talking.
First of all, I just wanna clarify that The Art of Combat does have a really good dodge/evade system. In fact, I made sure to design a Responsive Evade system for it, so if you’ve bought it you know it’s in there. And of course it’s cool :D.

Also, you mentioned a system for different combat styles and weapon sets. Again, if you’ve used TAOC, you’d be immediately aware that there’s an elaborate, over-the-top, very detailed Moveset Control Component in there, which basically does what you’re asking in terms of the ability to switch entire movesets/combat styles at runtime (or anytime really), and there is also a Weapon Switching Section in the Manne_BP blueprint that works seamlessly with the Moveset Control Component, so when you switch to Sword, your weapon is a sword, switch to unarmed combat and you have your hands, switch to a dagger style and you have daggers, and so on. The applications are really endless if you just experiment.

Now in terms of a talent system though, that is basically what the RPG component in the successor is about. But nothing is stopping TAOC from having its own.

And lastly, a serious mobility system and interaction. I like both ideas, and to be honest, I think I’m liking the idea of interaction the most. Especially if you include destructible mesh blueprints and primitive blueprints like ledgers, elevators, teleporters, bouncers, environment hazards, doors (of course lol) and so on. Brilliant idea there mate.