The Art of Combat - Melee Combat System for the Unreal Engine

Hi @overreal,
‘Because some of the animations in your sample character has locomotion, some don’t’ - I believe you’re referring to In-Place and Root Motion animations. The movement animations are the default Epic animations for the SK Mannequin. So they work out of the box. For the animations I included, some have root motion and some are in-place anims. You can toggle the Root Motion option on or off in the animation’s Anim Asset Details panel. The animations I included are simply examples, and you can always import your animations. In fact, you’re supposed to. That way, you have total control over your combat animations.