“The Alley” is a moody, cinematic environment built to capture the atmosphere of a decaying urban backstreet. Inspired by real-world reference and neo-noir aesthetics, this scene focuses on storytelling through environmental detail, lighting, and materials.
Tools & Workflow
Engine: Unreal Engine 5.6
Modeling: Blender
Texturing: Quixel Megascans
Decals: Custom graffiti, grime, and damage masks
Materials: Master materials with dynamic roughness control
Lighting: Lumen, volumetric fog, and color grading and art direction using post process volume
Optimization: Nanite meshes, LODs, and texture streaming
1 Like
Hey there @rajshikhar,
Welcome to the Unreal Engine forums. So nice to see a new face around here
Just wanted to pop in and say this was both terrifying and super rad. The lighting, especially, felt immersive and thoughtfully crafted. Brilliantly done - how long were you working on this?