The aim offset blend space from the Motion Matching Sample distorts and enlarges the character.

Guys, sorry…
Just after posting and after several days, I managed to find the solution. It seems that UE5 retargeting does not copy all the settings contained within the blend space and animations. By modifying the following settings within the single animations contained in the blend space, the aim offset now works:

Before the “Additive Anim Type” was “No Additive”.

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