That’s pretty awesome.
I have just recently got a mesh rigged to the buggy skeleton and was pretty disappointed with the rescaling. I started with the sedan base which is easy enough. Then realized it is 1.5 times the size of the buggy. And have the wheel sink into the floor issue.
I also wanted to change the pivot locations of the suspension but have had no luck so far. It still looks better than the wheels and axle not being aligned… (sedan mode) But it’s not prefect.
I have yet tried to rebuild the entire rig.
Also the collision mesh is buggy. It works in game but flips out if I simulate the physics. There is also the issue of no matter what I import it was (name wise) the vehicle skeletons/physics always seem to cross over.
(I import ‘Mycar.fbx’ as skeletal mesh and inevetiably it always seems to cross contaminate with the buggy physics and I have to restart a fresh project and try again. I am doing nothing that tells my mesh to have ANYTHING to do with the buggy/skeleton or physics.
If I try to edit their physics everything goes wonky. (but their physics in game is 1/10th scale of the mesh I import on that exported skeleton if I replace the physics visual mesh with mine)
And of course there is the issue that their buggy rig is basically unusable with any real world vehicle apart from buggies. All the suspension is in the wrong places.
Also, when I import their rig, the shocks and bent in half and distorted. So did they rig them in another pose then bend the bones in place? It’s weird.
(Your suspension rig for the car at the end of your video is much more in line with what they should have released.)
I do think the vehicle demos and support in that area are limited. I can rig and replace characters in Unreal all day long. Try to get a vehicle to be proper though… Trying to find info…
Takes me back to the old y-up z-up issue so many games have issues with.
I am now using Modo and do have it set to z up which is the ONLY way to get a correct export.
But yeah, Unreal does need to step up the vehicles imo. Maybe they will adopt this …
please.