The actor will be placed outside the bounds of the current level

I just figured it all out. I have Persistent Level and a Sub level. I have Sub level hidden and Persistent visible. I have Persistent ‘active’.

  1. Drag a Chair in from content browser in a random empty spot?= Error
  2. Show object from Persistent level drag object on top of it?= No Error. (in my case my Floor is in the Persistent level, so I went top top viewport, centered my floor and pulled something in,. Worked like a charm. I have no streaming volumes btw so they are unrelated to the problem.
    It sounds like it works with lights, and that is probably because their cones are giving ‘bounds’ to pull things into. But overlapping on any Actor seems to make the difference.

-Woody
NextWorldVR - YouTube

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