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Thanks for you help!

Im trying to do an object controlled by the player that should be mountable and un-mountable to virtually anything (ill do a blueprint component). The velocity must influence how the object is launched and moves through the air. The length of the arm will determine the radius. The player model’s arm should pivot around the attached point, while the body rotates freely (ragdoll effect) about its joints.

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If you can give me some light about how to archive this, or maybe are tools that help to get this more faster!! Thanks