Texturing is by far the MOST annoying thing of all time!!! This picture is a street and sidewalks with a wall…and there BOXES! Easy uvs right?? Well…When I drop the textures on it…ONLY the 10 foot by 10 foot sidewalk shows the texture right…
the 40 foot wall and 20 foot street looks pulled and looks crappy! What is going on with these??? The uvs and modeling is done PERFECTLY…
Still having texture trouble…I have done EVERYTHING people teach on youtube and on digital tutors…about uving and the ONLY way I can texture is by adding a picture to the uv using photoshop BUT thats very NOOB and very weak…How are you all using substance designer or painter OR UE4’s textureing to fit or work right on a uv??? This is getting damned flustrating…
I cant pay a arist to come texture my whole game :*( It cost me a ton…I have over 1500 models…
Hey , check out this thread
Perhaps it will confuse you a little more(:D), but may also help you. If it does not help - write more details and I’ll try to help you solve this issues