Texturing a 1.5K mesh takes as long as a 150M mesh!

Hello @anonymous_user_527abaec Mink, sorry to hear that; I can confirm that for the models where I had very high texturing times, per-vertex color of the kind you’re reporting was also slow.

Are you making a round trip outside RC before coloring, assigning a UV map in another application?  

In my case, I found that this is one of the cases RC doesn’t like.

Also, I found that in corner cases, RC would not generate a valid UV map; texturing would take much longer but the program wouldn’t crash in either UV or texture steps.

I’ve taken to explicitly computing UVs and then evaluating them before coloring or texturing – hope that helps!