# TextureProperty material nodes return (0,0) with render target input

**URL:** <https://forums.unrealengine.com/t/textureproperty-material-nodes-return-0-0-with-render-target-input/384138>\
**Category:** Asset Creation\
**Tags:** unreal-engine, render-target, question\
**Created:** [February 7, 2017, 2:31am UTC](https://forums.unrealengine.com/t/textureproperty-material-nodes-return-0-0-with-render-target-input/384138 "2017-02-07T02:31:38Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![xnihil0zer0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@xnihil0zer0](https://forums.unrealengine.com/u/xnihil0zer0)\
**Post date:** [February 7, 2017, 2:31am UTC](https://forums.unrealengine.com/t/textureproperty-material-nodes-return-0-0-with-render-target-input/384138/1 "2017-02-07T02:31:38Z")

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If a texture object referencing a render target is passed to either TextureSize or TexelSize, the node returns (0,0). I don’t see a reason for this to be an expected behavior. Why should this require an extra parameter?

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**Author:** ![anonymous\_user\_0c62419a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0c62419a](https://forums.unrealengine.com/u/anonymous_user_0c62419a)\
**Post date:** [February 7, 2017, 4:42pm UTC](https://forums.unrealengine.com/t/textureproperty-material-nodes-return-0-0-with-render-target-input/384138/2 "2017-02-07T16:42:01Z")

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Hi xnigil0zer0,

Thank you for submitting this post. I have reproduced this issue and logged a report for it here: [Unreal Engine Issues and Bug Tracker (UE-41672)](https://issues.unrealengine.com/issue/UE-41672)

You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers,
