This is not on this specific texture sheet. It is for ALL sheets exported from texturepacker.
I would partially agree with you that this would be an non issue if it occurred for single sprites as well. If you import the single chest png that i gave you and set it to bilenear it does not create any artifacts, does it? Then why it does so on every texturepacker export? This is not standard and expected behavior.
You are literally telling me to import all pngs one by one if i do not want artifacts.
Is that not a bug?
And yes there is a reason why we need bi linear for 2d games especially when you change the FOV. Without it everything appears pixelated and flickers.Also some games benefit from the “soft” look.
Also if you do not use bilinear there is another issue with unreal that makes rendering jittery. But more on that on another report.
I need to see this fixed before i go any deeper.
Please test the single png example i gave you and if it does not create any artifacts when using bilinear please report this as a bug because it has destroyed my game.
Thank you.