Texture Washed Out and Blurry

Well I only was testing in a blank project here since it wasn’t working as intended in my full project. In my full project I have most things configured, AA, bloom, post-process volume, exposure, etc. Which it wasn’t working there so I tried disabling everything I could think of in the project, yet the problem still persisted.

Good idea with testing different texture samplers! Although unfortunately I couldn’t find any that fixed the issue. I assume the regular texture sampler is what I want though, since this texture would be applied to an in game 3D mesh.