Thank you for the response! I would like the texture appear 1 to 1 in terms of brightness, which is why I set the material to unlit, and disabled auto exposure and other post-process effects. In the imgur link it can be seen how I set up the material, which should make it look the same as the source texture.
sRGB is set to true, and it was created and imported as an 8 bit PNG, so it should be correct. I also tested without sRGB which wouldn’t make sense, which didn’t work as expected