# Texture Streaming Pool Over Budget in Standalone

**URL:** <https://forums.unrealengine.com/t/texture-streaming-pool-over-budget-in-standalone/488976>\
**Category:** Asset Creation\
**Tags:** error, standalone-game, unreal-engine, question\
**Created:** [September 19, 2021, 5:43pm UTC](https://forums.unrealengine.com/t/texture-streaming-pool-over-budget-in-standalone/488976 "2021-09-19T17:43:18Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![denickes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@denickes](https://forums.unrealengine.com/u/denickes)\
**Post date:** [September 19, 2021, 5:43pm UTC](https://forums.unrealengine.com/t/texture-streaming-pool-over-budget-in-standalone/488976/1 "2021-09-19T17:43:18Z")

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I can’t get the “Texture Streaming Pool Over 14.38 MiB Budget” message to go away in the standalone version or packaged build. I can resolve it in the editor by using the console command and increasing the pool size but it doesn’t carry over to the standalone or packaged versions. How do I get that message to go away in Standalone and Packaged?

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [September 19, 2021, 6:26pm UTC](https://forums.unrealengine.com/t/texture-streaming-pool-over-budget-in-standalone/488976/2 "2021-09-19T18:26:37Z")

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You do the same thing, in blueprint:

![349008-screenshot-1.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/c/6/dc6ba309aaa319aa91e8f0f4c7dddb52cb0da3b0.jpeg)

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**Author:** ![denickes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@denickes](https://forums.unrealengine.com/u/denickes)\
**Post date:** [October 12, 2021, 4:53pm UTC](https://forums.unrealengine.com/t/texture-streaming-pool-over-budget-in-standalone/488976/3 "2021-10-12T16:53:22Z")

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Im in your debt clockwork 🙂 Thanks
