# Texture Slots vs. Shared: Wrap -- Pros & Cons

**URL:** <https://forums.unrealengine.com/t/texture-slots-vs-shared-wrap-pros-cons/473570>\
**Category:** Rendering\
**Tags:** slot, unreal-engine, Landscape, question\
**Created:** [October 27, 2020, 9:53am UTC](https://forums.unrealengine.com/t/texture-slots-vs-shared-wrap-pros-cons/473570 "2020-10-27T09:53:09Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![AJ\_Graphix](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/aj_graphix/32/1194669_2.png) [@AJ\_Graphix](https://forums.unrealengine.com/u/AJ_Graphix)\
**Post date:** [September 27, 2023, 6:01pm UTC](https://forums.unrealengine.com/t/texture-slots-vs-shared-wrap-pros-cons/473570/5 "2023-09-27T18:01:14Z")

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It looks like the forum migration broke the link. I think this might have been the link @herb64 was referring to: [Downsides to using shared texture sampler source?](https://forums.unrealengine.com/t/downsides-to-using-shared-texture-sampler-source/89759)

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_[View the full topic](https://forums.unrealengine.com/t/texture-slots-vs-shared-wrap-pros-cons/473570)._
