I have a VR experience which contains some high resolution textures (paintings). The problem I am experiencing is that the textures appear sharp during play-in-editor while they appear somehow blurry in the packaged game. I tried to play with the mipmap settings (NoMipMaps) for the textures. That made them a bit better in the packaged game, but still they don’t look as sharp as when played in the editor when seen from the same distance.
One thing I noted is that, while playing in game, I get close enough to the textures, then they look sharp. This indicates that it could be a LOD related behavior. Is it likely that when playing in the editor the engine applies a different way to chose the LOD versus when playing the packaged game? If this is the case, anyone knows how to ensure the same behavior in the packaged game as in the editor preview?
Thanks in advance!