im new to unreal and fairly new to game engines in general and i have a question that i am hoping you guys will know the answer to.
I have an arhitectural design, a flat lets say and i would like to create a (widget?) blueprint which would allow me to change materials of objects. I dont want this function to be bounded on a specific object but rather on a specific material. I have many objects with the same material (wood dark), like closets, chairs, walls etc and i would like to have them all changed into a different material (wood light) in one press of a button. So rather then having a function on individual objects i would rather have on the ui button 1 that would change all objects with material x to material y and so on.
I hope it was understood enough and hope i you guys can provide me with the ansewr.
PS if this thread was opened already i apologize, i dont know the terminology in unreal yet and i dont realy know how to look for what i need on the forums.
Thank you in advance