Texture Render Target Cube too dark in UE5

I actually just finally found the solution to this!

If you have “Capture Every Frame” disabled on the SceneCaptureComponent2D, you need to then enable “Always Persist Rendering State” (in the same details panel). Once you do, the darkness should be fixed. This also allows you to make adjustment to the post processing options on the SceneCaptureCompnent2D.

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