Ok so i just created a character in zbrush and i polypainted and all of that. Then i made a GUV UV map and a texture map i put all of those into 3ds max but now for some reason the textures are messed up and i do not know what went wrong. Im not sure if zbrush mess up the uv’s or if it was something i did wrong but it looks like some parts are pushed out and cut away. Ill attach a image for you to see. can someone please help me figure out what happened.