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Texture pop ins? only on some models?

So most of my models work fine, but some of them (2 or 3) have really bad pop in for some reason. To the point where the texture is really blurry from like 1 meter away.

Any reason why? Thanks

There’s a streaming value used for each asset. Look in the details for the mesh and look for streaming. I think what its doing is projecting the overall size of the object to screen space and determining how “important” it is in terms of texel density and using that to set texture resolution. I’ve noticed I get pretty bad streaming blurs when I’ve scaled a model up in the editor rather than exported it at the right size. You CAN tweak the mesh in the editor by changing the streaming value (can’t remember what its called, but its in there as a float I think), but better to export at the correct scale.