# Texture painting for landscape doesnt work properly

**URL:** <https://forums.unrealengine.com/t/texture-painting-for-landscape-doesnt-work-properly/422607>\
**Category:** Rendering\
**Tags:** landscape-painting, Terrain, Chunking, unreal-engine, question\
**Created:** [April 14, 2018, 10:36am UTC](https://forums.unrealengine.com/t/texture-painting-for-landscape-doesnt-work-properly/422607 "2018-04-14T10:36:41Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![DE4Dkiller616\_MC](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DE4Dkiller616\_MC](https://forums.unrealengine.com/u/DE4Dkiller616_MC)\
**Post date:** [April 14, 2018, 10:36am UTC](https://forums.unrealengine.com/t/texture-painting-for-landscape-doesnt-work-properly/422607/1 "2018-04-14T10:36:41Z")

</div>

Hi, i was using a material with many layer to texture paint my terrain, but after a while i noticed that all but one single chunk of the terrain loaded the textures. I have been painting different chunks with patches of this texture but still, all loaded without problem, except for the chunk in specific where i need the texture to be.  
Why could this happen? the thing i am getting is a full chunk of terrain stuck on default texture (that made with grey squares).
