# Texture paint landscape which already has a material applied

**URL:** <https://forums.unrealengine.com/t/texture-paint-landscape-which-already-has-a-material-applied/20108>\
**Category:** World Creation\
**Tags:** unreal-engine, Landscape\
**Created:** [February 2, 2015, 12:54am UTC](https://forums.unrealengine.com/t/texture-paint-landscape-which-already-has-a-material-applied/20108 "2015-02-02T00:54:22Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_10f9c495](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_10f9c495](https://forums.unrealengine.com/u/anonymous_user_10f9c495)\
**Post date:** [February 2, 2015, 12:54am UTC](https://forums.unrealengine.com/t/texture-paint-landscape-which-already-has-a-material-applied/20108/1 "2015-02-02T00:54:22Z")

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I’m wondering is it possible to texture paint on a terrain that already has a materials applied to it based on height. I want to add more detail in certain areas with some more materaisl, is this possible

Apologies if I’m not making any sense, hope you all understand

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**Author:** ![TimeSpirits](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TimeSpirits](https://forums.unrealengine.com/u/TimeSpirits)\
**Post date:** [February 2, 2015, 1:49am UTC](https://forums.unrealengine.com/t/texture-paint-landscape-which-already-has-a-material-applied/20108/2 "2015-02-02T01:49:55Z")

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A picture of what you want to achieve would help.

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**Author:** ![anonymous\_user\_10f9c495](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_10f9c495](https://forums.unrealengine.com/u/anonymous_user_10f9c495)\
**Post date:** [February 2, 2015, 2:18am UTC](https://forums.unrealengine.com/t/texture-paint-landscape-which-already-has-a-material-applied/20108/3 "2015-02-02T02:18:59Z")

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> [@TimeSpirit;214723](#):
>
> A picture of what you want to achieve would help.

this would explain better what I’m trying to achieve [Landscape: Splat vs Paint.... can we bring 'em together? - World Creation - Epic Developer Community Forums](https://answers.unrealengine.com/questions/47304/landscape-splat-vs-paint-can-we-bring-em-together.html)

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**Author:** ![TimeSpirits](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TimeSpirits](https://forums.unrealengine.com/u/TimeSpirits)\
**Post date:** [February 2, 2015, 4:21am UTC](https://forums.unrealengine.com/t/texture-paint-landscape-which-already-has-a-material-applied/20108/4 "2015-02-02T04:21:39Z")

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Then follow this?

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...
