# Texture Max Size Crash

**URL:** <https://forums.unrealengine.com/t/texture-max-size-crash/311186>\
**Category:** Asset Creation\
**Tags:** unreal-engine, crash, bug-report, question\
**Created:** [March 16, 2015, 9:04am UTC](https://forums.unrealengine.com/t/texture-max-size-crash/311186 "2015-03-16T09:04:18Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![BrUnO\_XaVIeR](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bruno_xavier/32/1110230_2.png) [@BrUnO\_XaVIeR](https://forums.unrealengine.com/u/BrUnO_XaVIeR)\
**Post date:** [March 16, 2015, 9:04am UTC](https://forums.unrealengine.com/t/texture-max-size-crash/311186/1 "2015-03-16T09:04:18Z")

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Hi!  
I think is weird that nobody ever reported this, I’ve tested against all major engine releases and it happens on all of them:

Setting a **maximum texture size other than 0 for non power of two texture** files on texture editor panel crashes UEditor.  
I’m away from workstation right now, but if you need further details… Try to import a non power of two image and set its max texture scale in editor, it always crashes on my machines.

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [March 16, 2015, 2:58pm UTC](https://forums.unrealengine.com/t/texture-max-size-crash/311186/2 "2015-03-16T14:58:48Z")

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Hey BrUnO XaVIeR -

Thank you for your report and really good catch, while setting a max. texture size for a non power of 2 texture may not be possible (see importing warning) it should never crash the engine. For reference, I have entered the issue as UE-11904 and will keep you appraised as we investigate a solution.

Thank You Again -

Eric Ketchum
