hey all -
not sure what’s going on here. using build 4.10.04
i’ve got a window frames - that’s been ‘autoflattened’ in 3ds max - both channels, with respect to lightmap on channel 2.
i’ve double checked the uv’s - they’re totally legit. the material is simply a color with a roughness and metallic constant. no unique texture - just procedural. however, it gives the impression that there is stretching.
thx - jvs