Hi everyone,
I’m still relatively new to Unreal Engine 5 and I’m struggling with a texture issue after migrating an asset from a CGTrader project into my own.
I purchased an asset that included a complete UE5 project. In that project, the skeletal mesh displays the textures correctly. The UVs for the body appear to be divided into three distinct parts, all referencing the base color texture.
However, when I migrated the asset’s project files into my existing UE5 project, the textures on the skeletal mesh are not displaying correctly. It seems like the mesh is only recognizing the “T_Body_base_color” texture for the entire body, ignoring the other two UV parts.
What I have in my project
What the project from the artist looks like.
the two different results:
I am on 5.4.
I suspect the problem might be related to how the UVs are being handled during the migration, or perhaps a material issue. I tried to reimport the texture instead of migrating, same result.
Any help or suggestions on how to resolve this texture problem would be greatly appreciated.
Thanks in advance!
Lo-Axel