Hello there, I’m new of UE4 I’m starting right now to playing with.
I was testing the UVs with a temporary diffuse and normal map on the engine and I found a difference on the seam under the nose:
here’s the render with mental ray:
this is in UE:
Is subtle but you can see that a seam breaks the normals on the mouth and under the nose the line is not contiguous.
These are the UVs:
Do you think is bad uv mapping? Any advice is very appreciated.
Ps: I’m working in multitile, but that is not really important because is only for practical reasons. But since I’m here I would like to ask:
Is it legit to use 2 materials that differs only for the maps? I mean, I’ll prolly use a mat for the third uv tile, but the first and second ones are PRETTY SIMILAR (fur and bits of skin), I would use one material for these, but AFAIK multitile texture on UE is not so good, is that correct?