Texture is looking awful after import in to Ue?!

Ahh, welcome to compression.
You might want to author it differently.
Additionally, a texture that size can only show X amount of different shades when compressed and eventually there is no way to properly store more color information into it unless you use an uncompressed format… and thats just a big nope.

https://forums.unrealengine.com/development-discussion/content-creation/32484-explanation-of-texture-compression-settings

also, a texture that size is a massive bottleneck, especially if it has an alpha channel and no mipmaps.