Texture Import Automation

I’m looking for a way to setup automatic settings for texture import in a similar way ito how it will recognise normal maps and change the compression settings to fit.
I seem to remember reading a tip several years ago about a using the suffix to determine predefined settings, but I don’t remember where I saw it.
I’d like any textures ending in “_RGB” or “_ORHM” to change to the compression settings for Masks on import. If anyone knows if this exists somewhere in the engine/project settings then please let me know.


I would be interested in thus, too