texture image looks pixelated when I package but looks normal and crisp in the editor

I have a material with a texture that is an image. In the editor the image looks normal and crisp as it should. But when I package the image looks very pixelated.

I have attached an image of the texture in the editor, the image details and then what it looks like in the VR package. Other images in my scene do not have this issue.

The other thing I will mention is that this element is part of a blue print that changes the material at one point. I have attached an image of the blueprint as well.

Any help would be appreciated