I’m having an issue with my texture being rendered. Some lines keep getting completely wiped out at distance, making things unrecognizable. The second and third image is using the texture editor zoomed out some and it has the same effect in game as well. I’ve tried a bunch of different settings on the texture: Highest compression, HDR, Vector Displacement, UserInterface2D, Never Stream, bi-linear and tri-linear filtering, tried some mip map settings although not very familiar with it.
I’ve used another renderer that it looked really good in and even tried steam big screen and pulled the image up on my desktop and that wasn’t too bad either.