# Texture doesn't show up

**URL:** <https://forums.unrealengine.com/t/texture-doesnt-show-up/2175853>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [December 6, 2024, 7:52am UTC](https://forums.unrealengine.com/t/texture-doesnt-show-up/2175853 "2024-12-06T07:52:53Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![x9hbu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@x9hbu](https://forums.unrealengine.com/u/x9hbu)\
**Post date:** [December 6, 2024, 7:52am UTC](https://forums.unrealengine.com/t/texture-doesnt-show-up/2175853/1 "2024-12-06T07:52:53Z")

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### Summary

the floor shown red in the game but when I push changes in UEFN it becomes white and this happens with all props  
this problem started to happen since chapter 6 update.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

World Building

### Steps to Reproduce

- 

### Expected Result

- 

### Observed Result

- 

### Platform(s)

windows

### Upload an image

 ![Screenshot (2667).png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/2/3/423dd9b18fd842742e0c279fceb1dc45bf7b1332.png)

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**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [December 6, 2024, 8:29am UTC](https://forums.unrealengine.com/t/texture-doesnt-show-up/2175853/2 "2024-12-06T08:29:22Z")

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What prop is that ?

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**Author:** ![x9hbu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@x9hbu](https://forums.unrealengine.com/u/x9hbu)\
**Post date:** [December 6, 2024, 9:39am UTC](https://forums.unrealengine.com/t/texture-doesnt-show-up/2175853/3 "2024-12-06T09:39:33Z")

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Obstacle course floor , even wood floors happens the same with it, and when I build an base for red vs blue map, the place where I place floor or wall it moves and rotates automatically, this problem happened with the other PC too, I really need help to fix it as soon as possible I can’t work on any project.

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**Author:** ![x9hbu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@x9hbu](https://forums.unrealengine.com/u/x9hbu)\
**Post date:** [December 6, 2024, 9:48am UTC](https://forums.unrealengine.com/t/texture-doesnt-show-up/2175853/4 "2024-12-06T09:48:46Z")

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here is before and after I did push changes

 ![Screenshot (2668)](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/9/d/39db7ad18b9da19197ecda08b394ba6cba6990d1.jpeg)  
 ![Screenshot (2669)](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/4/b/54bf0b67cf73059834435be765a7674dd771c2d4.jpeg)

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<div class="post-metadata">

**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [December 6, 2024, 10:57am UTC](https://forums.unrealengine.com/t/texture-doesnt-show-up/2175853/5 "2024-12-06T10:57:26Z")

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For the auto movement, check Disable Editor Cell Snap in World Settings.

OK in the props settings, the red comes from the texture data asset in the Primary Slot, OC\_Base\_Floor\_Red, this overrides the props meshes standard material, the set to default arrow to the right, takes away the primary slot info and the tile becomes the colour of its mesh, which is white.

Scroll down a little further and the Allow Custom Material setting is unchecked.  
Hovering over that it says allows the prop to use a data asset with the primary material slot.

So Allow Custom Material, should be on by default for any prop using the Primary, Secondary etc slots, but its not, so its a little bit of a bug,

I’m fairly sure if you tick that box it might solve the problem. But you’ll hafta put one down for each colour in UEFN editor first with that setting ticked, then use those to copy from in Edit Mode.

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<div class="post-metadata">

**Author:** ![x9hbu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@x9hbu](https://forums.unrealengine.com/u/x9hbu)\
**Post date:** [December 6, 2024, 2:14pm UTC](https://forums.unrealengine.com/t/texture-doesnt-show-up/2175853/6 "2024-12-06T14:14:18Z")

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I did allow custom material but unfortunately didn’t work, it’s bug from UEFN it self I hope this problem get fixed in the next update. thanks for replying and helping.

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<div class="post-metadata">

**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [December 6, 2024, 4:02pm UTC](https://forums.unrealengine.com/t/texture-doesnt-show-up/2175853/8 "2024-12-06T16:02:37Z")

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Vote in this post too, it should get fixed soon.

> [@(Critical) FN Architecture placed in live edit has no texture data for multiple assets since this update](https://forums.unrealengine.com/t/critical-fn-architecture-placed-in-live-edit-has-no-texture-data-for-multiple-assets-since-this-update/2176874):
>
> Summary Since last update, placing FN architecture (like walls and floors) will instead place a version of that asset that has no texture data in it, if placed from live edit. This has never happened before, and for creators using live edit this is a devastating bug because in live edit you see the asset textured normally, but in UEFN you see the untextured version, and upon restarting live edit, all untextured versions show in live edit too. This is very destructive and requires us to level des…

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [December 6, 2024, 7:52pm UTC](https://forums.unrealengine.com/t/texture-doesnt-show-up/2175853/10 "2024-12-06T19:52:17Z")

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The status of FORT-832785 changed to ‘Needs Triage’. We’ve confirmed the issue and it’s waiting to be assigned to someone to fix it.
