Hello,
I’m using a pbr lace material, the size of every texture is 1024*1024, but it’s still flickering, and part of it became invisible when in distance.
I thought it was a mipmap problem, cuz when I turned mipmap off, the texture won’t change in distance, but the flickering was even stronger.
You can try playing with the mip settings, but this kind of texture can be a bit problematic. the finer detail quickly becomes noise. Might want to try dither temporal aa for the transparency.